![]() Weapon effectiveness is also based on these depictions werewolves die in one hit if attacked with silverware and vampires die faster if attacked with the crucifix. The monsters in the game are based on classic horror films released in the 1950s and more modern films like Friday the 13th and The Texas Chain Saw Massacre. The developer wanted to include battery save in the game but was unable to as they could not afford it. The ZAMN engine would later be used for Ghoul Patrol, Metal Warriors and Big Sky Trooper. Music for the game was composed by Joseph "Joe" McDermott. It was published by Konami, a company already known for platformers in 1993. Zombies Ate My Neighbors was originally developed by LucasArts. Players can also collect various types of weapons, such as Uzi Water guns, bazookas, weed cutters, explosive soda cans, ice popsicles, tomatoes, silverware, plates, ancient crosses, fire extinguishers and martian bubble guns each with their own effectiveness against certain types of enemies. These include keys that open up doors, health packs that restore health, and potions with various effects such as increasing speed or temporarily transforming the player into a powerful monster. There are various items that the players can pick up along the way. Each level has at most ten neighbors, and each neighbor type is worth a different amount of points. Scoring points earns players neighbors to save and extra lives. The game is lost if the players lose all of their lives or if all of the neighbors are killed. At least one neighbor must be saved from each level to progress to the next. If the player does not find a neighbor fast enough, an enemy will kill them when touched, preventing them from being saved for the remainder of the game or until an "Extra Bonus Victim" is awarded. In each of the 55 stages, which includes seven optional bonus levels, the goal is to rescue the surviving neighbors by touching them, at which point a door opens that will take the player to the next stage. ![]() They navigate suburban neighborhoods, shopping malls, pyramids, haunted castles and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, squidmen, evil dolls, aliens, UFOs, giant ants, blobs, giant worms, and the game's namesake, zombies. The player chooses between two characters, Zeke and Julie, or both in a two-player mode. In 2009, Zombies Ate My Neighbors was re-released for the Virtual Console to positive reviews. ![]() It spawned a sequel, Ghoul Patrol, released in 1994. While not a massive commercial success, the game has been well received for its graphical style, humor and deep gameplay. Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level. One or two players take control of protagonists Zeke and Julie in order to rescue the titular neighbors from monsters often seen in horror movies. Zombies Ate My Neighbors is a run and gun video game developed by LucasArts and originally published by Konami for the Super Nintendo and Sega Mega Drive/Sega Genesis consoles in 1993.
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